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Game#15 | Round 1 : 2019 PBEM Duel Tournament #11
Played: 2019-08-07Amount of Humans: 2
Kind of Report: 2019 PBEM Duel Tournament Kind of game: PBEM
Game-value: 45
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1El_LoboArchdruidElves1900here
2HenrysixSorcererFrostlings2-90-20here

Remark:


Geschrieben am 2019-08-09 00:19:20

This could have been a realy good match. I've seen most of Henry's army and it was not that weak! 3 elite-mammoths, 3 phantasm warriors and other frostling stuff. I was ahead regarding leader and hero level but the army strenght was not that different. Sad story that he quitted.


Written on 2019-08-07 18:35:35

Admin report as Henrysix dropped out.
Please update class/race.


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#14 | Round 3 : 2018 PBEM 2vs2 Tournament #18
Played: 2019-07-03Amount of Humans: 4
Kind of Report: 2018 PBEM 2vs2 Tournament Kind of game: PBEM
Game-value: 65
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzWarlordElves1500here
1HellBrickSorcererDraconians1900here
2xlntArchdruidElves2-60-30here
2HenrysixWarlordGoblins2-90-30here

Remark:


Written on 2019-07-08 04:40:35

Confirmed by Henrysix


Written on 2019-07-03 23:08:32



|


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#13 | Round 2 : 2018 PBEM 2vs2 Tournament #11
Played: 2019-03-31Amount of Humans: 4
Kind of Report: 2018 PBEM 2vs2 Tournament Kind of game: PBEM
Game-value: 61
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1xlntNecromancerTigrans21500here
1HenrysixDreadnoughtFrostlings222110here
2FluksenRogueDraconians100-34here
2ThorgalSorcererFrostlings100-31here

Remark:


Written on 2019-04-07 17:42:58

Great summary, Fluks!

Overall, I had intended to build a force of Royal Guard/Mammoth/Golem, but I got an early Temple from some production resources. Between the fuel cells and excellent morale in my capital, I was able to start building White Witches every turn starting pretty early, and with Fluks' ravens all over the place, I thought control of the waterways was the way to go. I ended up being very happy with my Witches. <smiletext0>

My starting area was not great... I was pretty annoyed that I didn't start in Arctic territory, but I did have a lot of fertile plains in the area, so my capital had excellent morale. There was a lot of water around, so I felt like my main army didn't have much of a choice about which direction to move. After clearing the immediate area, I moved northeast to the nearby frostling outpost for the quest and then just moved east as it seemed to have the best sites for clearing and leveling. My first two witches were able to catch up and join my army a few days before I reached the Fey dwelling. I also picked up the Naga by charming it (with my Rogue hero) at the Heart of the Tropics. I was definitely lucky to get the Naga, although overall I think it was the only unit I managed to charm, out of 3 or 4 attempts.

When I got near the Fey dwelling, I got a quest from the Giants' dwelling in the middle of the map, and I was moving south to that quest, but then the Fey offered me a quest, too.  I couldn't do both, and since the Fey quest was closer and offered a better reward, I fatefully chose that one! As it turned out, vassalizing the Fey dwelling the day before Fluksen was able to do so may have been the key event of the game.

By this time I had started dealing with Fluks' ravens pretty well. The Spy Drones are inferior scouts, but they are cheap, and I was able to use 2 at a time, or team up with a Witch against a lone raven, so I was pretty confident none of them were getting through after that damn raven took my capital. I was NOT happy to see that Drac Flyer, but I was pretty sure they weren't being produced yet, so I wasn't too panicked.

Once I got the Fey dwelling, we felt pretty confident. Given that xlnt's necro army was snowballing pretty well, and that Thorgal had been sent to the void earlier, we figured that xlnt had the advantage in the south and that a standoff in the north would be just fine. I was a bit worried that Fluks might conquer a Dungeon and quickly boost his strength, but it seems the strong defenders made that too risky.

As for the invisible stack, I had seen ahead of time that Fluksen's rogue had both Stealth Commander and Urban Stealth Commander, so once the leader stack moved out of the area, we were on guard for a stealth attack. Even so, the attack on xlnt's watchtower was surprising. But I think it was premature. To be honest, if not for that attack, the leader stack probably could have taken one of our major cities. After the attack on the watchtower, though, we had plenty of scouts in the area, we knew what we were looking for, and we were able to buy up all the units at the inn before the stack got there.

And then we gathered the witches and went rogue-hunting... 


Written on 2019-04-04 22:49:03

Not sure i am writting this in the proper place - did i ever complain how abysmal the UI of the BF site is?!

Anyway - i played my turn and thanks for the effort to writte a report!


Geschrieben am 2019-04-04 21:29:18

Hei Xlnt, can you end your turn in the game? I'd like to see the score too and also I'm writing a match report and would like to include a picture of the map in the end <smiletext0>


Geschrieben am 2019-04-01 16:03:02

Yes thanks Henrysix and Xlnt, a well deserved victory. My invisible stack in your territory was a last ditch effort effort trying to claw us towards some kind of comeback, but you trailed and boxed it in quite well even with the dark sun cosmic event! You took the fairy dwelling at precisely the right time and it was well played by you patiently securing your victory when we were crumbling apart.
Good luck against Jean_de_metz and Hellraiser I believe they'll pose a bigger challenge to you then we were able to this time around.


Written on 2019-04-01 05:34:23

Confirmed by Henrysix


Written on 2019-03-31 23:41:20

Confirmed by xlnt


Written on 2019-03-31 22:42:25

Admin report to start round 3 since the players didn't report. <smiletext1>


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#12 | Duel with auto combat only rematch
Played: 2019-03-30Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 43
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1DreadReaprTheocratDwarves11300here
2HenrysixWarlordTigrans200-12here

Remark:


Written on 2019-03-30 15:36:43

Confirmed by Henrysix


Written on 2019-03-30 11:10:51

https://www.youtube.com/playlist?list=PLXLuhzly-Gpqx-zOyGW_nkltBDv-HNjmJ


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#11 | Dread Vs Henrysix re x2 (auto combat)
Played: 2019-02-26Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 44
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1DreadReaprRogueHumans11200here
2HenrysixRogueHalflings200-14here

Remark:


Written on 2019-02-26 11:43:28

Nice. GG. Thank you for report and Videos.


Written on 2019-02-26 06:36:09

Here’s the video playlist Enjoy!
https://www.youtube.com/playlist?list=PLXLuhzly-GpqRrKMVCV0GLdVV0E9XdL_9


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#10 | Duel with Auto-Combat only
Played: 2019-01-28Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 43
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HenrysixDreadnoughtDwarves11990here
2DreadReaprWarlordDraconians2-70-20here

Remark:


Written on 2019-01-28 19:32:38

Good game, I really like this format. Your first sneak attack came really close to crippling me. I had enough units nearby to counterattack successfully, barely. But even so, it really set me back since I had just rushed a Blast Furnace when you captured my town.  It took a while before I could try to build it again.


Written on 2019-01-28 17:49:11

GG WP 
i guess my biggest mistake was that i wasted the first early three flyers stacks for nothing, i payed lots of gold to rush them and i should have been more careful. otherwise id have way more later on by expanding instead

ps: i lost two stacks of flyers to ai, first was  mid game and second few turns before defeat


Written on 2019-01-28 17:45:11



Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#9 | Sea Creatures
Played: 2019-01-21Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 60
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HenrysixRogueHumans278390here
2phirpoWarlordFrostlings1-10-20here
3MARKYMARKWarlordGoblins420-40here
4DreadReaprunknownDwarves3-320-60here

Remark:


Geschrieben am 2019-01-21 19:25:03

i was surprised because had Peace with Henrysix, my stacks was splitted in huge Areas (think 10 turns needed to merge it) and not strong enough, to win against t4-t3 Units three stacks. so i give Money and mana to phirpo and promised him to give him second place, when he will be beaten. I was still alive. when Peace then please 10 round rule next time. or no Peace.


Written on 2019-01-21 17:28:42

i edited the game according to victory points. 
btw, i do not want to discredit henry's good playing when it came to the siege situation, but this map was incredibly broken. I should have called a restart. If I compare my starting position to the ones of the other players or to mine in the second game of this series... what a shit. i could have equally started 10-15 turns later


Written on 2019-01-21 05:46:04

Thanks for the game, everyone!

I never found out what class Dread was playing since he was all the way across the board... did he get killed by indies, or did he quit?


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#8 | Henrysix - mahimka Auto-Combat only
Played: 2018-12-07Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 42
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HenrysixTheocratDraconians128140here
2mahimkaWarlordTigrans200-16here

Remark:


Written on 2018-12-08 08:06:16

Confirmed by mahimka


Written on 2018-12-07 19:24:09

Good game, looking forward to the rematch!


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#7 | Round 1 : 2018 PBEM 2vs2 Tournament #6
Played: 2018-11-24Amount of Humans: 4
Kind of Report: 2018 PBEM 2vs2 Tournament Kind of game: PBEM
Game-value: 56
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1xlntTheocratOrcs2600here
1HenrysixArchdruidTigrans222110here
2LonginusWarlordElves100-55here
2darkapothemDreadnoughtGoblins100-55here

Remark:


Written on 2018-12-09 22:12:26

ok cool


Written on 2018-12-09 21:15:55

The report's blog is not the place to ask this question and the judges should replay, but i believe there would be no problem to have a team replacement (:

Ask in chat or write a message to Hiliadan/Marcus


Written on 2018-12-08 18:01:21

Hey guys I have found a new partner as darkpotham will have to withdraw for personal reasons I have asked him to join us here is this ok ?


Written on 2018-11-25 11:28:31

i dont have a lot of exp with playing on a medium map so that was good I was a little taken back by  the game settings as well another growing experiance
thanks again for the game


Written on 2018-11-25 10:02:29

It was a learning game for us as a team too - we had to go over the class/race combos, specs, planning the whole run, finding out NO plan can survive meeting reality/opposition and also how to communicate - all the fun things we do as humans (:

we found there is a dragon dwelling very early on (turn 5?) by being lucky and using map revealing pick-ups - i wanted to rush getting that and Henry executed it so well - it transfered into a game ending plan. i provided some economics and research to have a plan-B. I ended up getting 2x t4 giants and Henry never got the dragons dwelling

so glad to see our opponents finding the game enjoyable!


Written on 2018-11-25 04:08:48

Good game, all!


Written on 2018-11-24 21:14:35

We expected to be rushed and xlnt / henrysix did not disappoint! For myself, I made some critical mistakes in trying to play fast and meet the rush... a lot of hard lessons from this game, very glad for the chance to be pushed hard and learn against some tough opponents

Good luck to the winners in the next round(s)!


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


Game#6 | xlnt vs Henry6
Played: 2018-11-18Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 42
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HenrysixArchdruidTigrans233160here
2xlntRogueHumans1-130-20here

Remark:


Written on 2018-11-19 08:38:54

nice game with a new player who turn out to be great at rushing and following up (:


Written on 2018-11-18 20:34:12

Good game!


Written on 2017-12-16 19:01:15

Match has been reported, please confirm!


Wow, that is really bad luck! I made a horrendous error, but didnt want to restart or ask to restart.
My hero (Orc Necro) auto moved when I pressed end turn, and she only had 4mp left, so couldnt move her in any hex in either way, so I had to leave my army so you could attack 4vs2 (or sacrifice my hero) and still have 3 stacks to make a counter. I think maybe the 2nd option would have been better.

It seems when the independent "finishes" the game, the game becomes bugged and I can't even open the turn to see the scores etc.

Sure we can have another game!


Wow, what a disappointing end.  My throne city was defended by a couple archers, but the 3 independent Lost Souls that wandered by were enough to beat them.  Horrible.

Rematch?



Game is hosted!



Ok, so that is the absolute tournament settings!
Unless I oversaw something, I will host a game with those settings, most important for you seems to be the far starting distance (which is customary)!

good luck and have fun!


Hi Marcus,
I haven't really played enough PBEM yet to have a good idea of the various mods and options.  In the other game we're in, I've only played 2 turns so far, so I can't tell much from that.  I'll defer to whatever you want to play.

I'm in a two player game where I do like the settings a lot.  There is lots of room to explore, and the defenders are strong enough that I can't just kill everything and get snowballing too early.  These are the settings:

Balance mod

Turn timer = 3 days     
Medium Map with Surface and Underground on Continents     
Normal Game flow speed     

Start town: Village     
Starting units: Medium     
Starting distance: Far     
Roads: Few     
Roaming units: Average     
Treasures: Average     
Cities: Few     
Dwellings: Few     
Ressource structures: Average     
Visit structure: Average     
Treasure structures: Average     

Water Slider at 25%     
Undiggable walls and Diggable Wall Sliders down to 15%     
All other sliders left untouched at standard 50 %     


Ironman Mode: on     
Seal Victory: off     
Unifier Victory: at 2 Beacons     
Tactical Combat Mode - Against AI: Always Ask     

Game speed: Normal     
Starting Resource: Standard     
Starting Skills: Normal     
All Heroes Have Resurgence: Never     
Defenders Strength: Strong     
Cosmic Events: Medium     
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)     
Maximum Heroes Level: 13     

Map Exploration: On     
City Founding: On     
Random heroes match player race: Off     
Empire Quests: On    


Hello Henry, 
Before we start I would like you to comment on the options:
Include Pbem++ mod 
Allow max hero level 15 
Land only map 
Trial the new mod for removal of rapids 


Age of Wonders 3

A simple 1vs1 game in preparation for next turn of the duel tournament.
Everyone is welcome to join!
Normal tournament settings with the following options up for discussion:
Include Pbem++ mod
Allow max hero level 15
Land only map
Trial the new mod for removal of rapids


Written on 2017-12-06 17:15:00

Henrysix joined !!


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